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Okami Wii: Review

SSJ3 Trunks | April 12, 2008 | Reviews | Wii 
"Beautiful, stylized, epic -- Capcom's acclaimed adventure finally comes home to Wii"
Not a bad way to start off a review huh? And I bet the fact that it got a 9/10 isn't so bad either? Stunning graphics, awesome soundtrack and an awesome storyline convinces me to buy it. Especially since in the first paragraph of the review, the dudes telling you to buy it now.
You play as the sun goddess Amaterasu, a wolf who has been awakened from a 100-year slumber and once more charged with the task to save the ancient Nippon world from a great and dark evil before it consumes the serene landscapes before her. The story is told through cinematic cut-scenes and a visual presentation designed to very effectively mimic the style of traditional Japanese artistry -- specifically woodcut and water color paintings. This unique look is complemented by cel-shaded graphics and the result is nothing short of beautiful. Okami's makeup is stunningly original, gorgeous in every regard and amazingly varied. The word picturesque accurately describes the setting as Amaterasu runs through the spectacular, giant-sized locales, all seemingly out of a painting. It is simply one of Wii's best looking games, a truth solidified by the fact that the adventure arrives on the console with some visual enhancements, including all-new 480p (progressive scan) and 16:9 widescreen modes.

Yet, it's not without its graphic imperfections. The original version of Okami featured a very pronounced filter, which gave the impression that the Nippon world Amaterasu explored was rendered onto paper. The Wii iteration also includes the paper filter, but it is not nearly as obvious or noticeable -- it's much subtler and thus far less convincing, a disappointment since the filter actually added to the authentic presentation of the game. Okami's framerate, meanwhile, often slowed down on PlayStation 2 and Ready at Dawn has made no attempt to improve the fluidity for the Wii build despite the fact that Nintendo's system is more powerful. The admittedly still-stunning adventure therefore remains hampered by regular fluidity dips in wide-open areas.

We have to note that the game features a wonderful soundtrack that's both exceptionally moody and altogether catchy at the same time. The music is perfectly matched to the environments Amaterasu explores and your major accomplishments are rewarded with amazing compositions that trace cinematic sequences which show off nature's splendor. You will get caught up in the moment. Of course, the aural presentation runs in Dolby Pro Logic II on Nintendo's console.
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Comments with -10 or lower "thumbs" are removed from display.

  • 0 thumbs!
    FFXFREAK | April 12, 2008
    I just read this review off of IGN a little while ago, I never actually played the PS2 version and this review makes me really want to go out and buy the Wii one ><. I can't wait to go out and play it now xD.

    ~FFXFREAK
  • 0 thumbs!
    black doom | April 12, 2008
    Dang minimum character limit, silencing me just because I feel that all that can be said is sold.

    Between this and Mario Kart my Wii is having a good month. (I am European by the way, and I am getting a good kick from Mario Kart, just to inform you Americans who may see this and are trying to decide. )
  • 1 thumbs!
    Zero and X | April 12, 2008
    Too bad its a game I already beat on the PS2.
    • 0 thumbs!
      Storm | April 12, 2008
      Same here. Great game though, would like to see how it works with the Wii contols.
      • 0 thumbs!
        Zero and X | April 19, 2008
        I heard from gameinformer that while the game is great for either PS2 or Wii, the Wii motion controls are actually inferor and harder to pull off, especially for slashes. >_<

        I might pick this up anyways since I borrowed and didnt purchase Okami.
  • 0 thumbs!
    Twisted | April 12, 2008
    I've never played an Okami game, maybe I'll look this one up and rent it. The Wii is really releasing a lot these days, with Brawl, MK Wii, and this game, I wonder how much they'll make.
  • 0 thumbs!
    gotenks992 | April 12, 2008
    Never played a Okami game before. I've always thought about it but never did. Maybe I'll be checking this one out when I get the money.
  • 0 thumbs!
    chautemoc | April 12, 2008
    Do want, oh yes. Lovely to see something original and truly artful.
  • 0 thumbs!
    Alvaroduck | April 13, 2008
    No surprises really. The PS2 version was awesome, and the use of the Wiimote could only make it better

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