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The pros and cons of Brawl.

Gothic Girl | March 10, 2008 | Reviews | Wii 
Kotaku, having played the import of Super Smash Bros Brawl for the last few months, have now got their hands on the US release. So what are their opinions of the English version? Thankfully they are one of the few sites who haven't "glossed over" the cons in Brawl, and have given an honest opinion of the highs and lows of the game.

Prepare for the fanboys uproar.
Loved:
* Tons of Characters: Impressive from the get go, once you've unlocked all of the characters that Super Smash Bros. Brawl has to offer you'll have one of the greatest assemblages of video game legends of all time at your disposal.
* Excellent Music: The musical talent assembled for the game reads like a who's who of famous Japanese game composers. Akihiro Honda, Koji Kondo, Yoko Shimomura - the soundtrack alone is worth the $50 price tag.
* Their Level Design, Your Level Design: As always, Masahiro Sakurai and his team have done an excellent job of creating fighting game levels that incorporate the elements of classic games. Rather than just being backdrops, the level you are fighting can determine how you play. Don't agree? Then see if you can do better, using the relatively simplistic level editor to create and share your own levels with your friends.
* Pretty Graphics: Some of these characters have never looked quite as good as they do in Brawl. Nothing too complex, but pretty enough while still maintaining a blazing frame rate.
* Extra, Extra: The game is filed to the brim with extra bits of fan service goodness. Trophies, game demos, music, and even a history of Nintendo game releases current as of December.
* Finally Online: Despite some issues with lag, online fighting via Nintendo WiFi is a dream come true for fans of the series. Extremely fun, while still quick enough to grab yourself a quick match before heading off to work or school. Potentially dangerously addictive. Even while not playing, I could watch Spectator Mode for hours.

Hated
* Wii Controls: If you don't own a GameCube controller, now is a good time to pick one up. Brawl just feels unnatural when played with the Wiimote/nunchuk combo, and the classic controller is too sensitive, which screws up jumping. It's odd when what could be the best game on the console does little to take advantage of the console's main selling point.
* Online Lag: A good quarter of the online matches I've participated in so far have suffered from extreme, stuttering lag, while a few times I had the game freeze in mid-bout and kick me out of the match. Even with a good group, the frame rate still suffers from time to time. Hopefully this is an area Nintendo can improve upon in future updates.
* Adventure Mode: Excellent cut scenes wrapped around 8 hours of poorly implemented platforming with repetitive enemies and some odd design choices. Remember the lesson of Tekken 5 - platforming and fighting game controls don't mix. The plus side? You don't have to play it to unlock characters - it's just a bit faster.
* Friend Codes: Screw the Friend Code system. Enough said.

Despite a few flaws, Super Smash Bros. Brawl is the best thing the Nintendo Wii has going for it right now. With addictive multiplayer, tons of collecting to do, the ability to create your own levels and share them with friends, Brawl isn't just a game that will sit in your Wii for months, it's a game you'll actually play for months, if not longer.

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Comments with -5 or lower "thumbs" are removed from display.

  • 2 thumbs!
    twilightprince | March 11, 2008
    * Wii Controls: I have to agree with this. Some games work with motion controls and some don't. And thankfully Nintendo made the right choice and didn't force the 'waggling' on us. In fact, they didn't force anything on us: they gave us 4 different control schemes to choose from, all which are fully customizable.

    * Online Lag: Tbh, all of Nintendo's major Wifi games suffered problems during the first weeks of release. Mario Kart DS had problems, and it runs very smooth now. So did Mario Strikers for Wii. The problems will be fixed in due time.

    * Adventure Mode: This is all about opinion. In my opinion, the Adv Mode is awesome. I've had no trouble getting use to the controls, and the cutscenes really are epic.

    * Friend Codes: I couldn't agree more. Hey Nintendo! Not all of us are 8 year olds, give us more online interaction. Hopefully this new 'pay n play' service is Nintendo's answer to Xbox live.
  • 1 thumbs!
    Pyrazor | March 11, 2008
    It's not that problems are fixed with Online Lag. Nintendo just leaves it alone until less people are trying to get on.

    The load will eventually wear off to a point where the servers can manage and it will seem better. For the first few months, nothing but friends will be doable. After that you have a shot at random.
  • 1 thumbs!
    ShinyMilotic | March 11, 2008
    The positives out-weigh the negatives I guess.
  • -1 thumbs!
    BANDITO ATTACK | March 11, 2008
    the negatives are idiotic, opinionated bullshit.
    btw, this game was designed to function with a gamecube controller, kids. dont use the wii remote.
    • -2 thumbs!
      Moonrise | March 11, 2008
      That's the funniest shit of seen all day. (It's still early, mind you).

      Way to accept some fundamental flaws in a game.
      • 2 thumbs!
        ali3n | March 11, 2008
        The adventure mode is a matter of a opinion and the online lag is something that you have to deal with at first on any Nintendo game. The other two are somewhat true.
        • -1 thumbs!
          Moonrise | March 12, 2008
          The excuse that it's something you always have to deal with doesn't mean that it isn't a valid complaint. If nothing else, it's just more proof that Nintendo should probably work on it.
        • -2 thumbs!
          ali3n | March 12, 2008
          My reason for stating was that because they made it seem like it was a problem that was unique to the Brawl online.
    • 0 thumbs!
      Capn Droid | March 17, 2008
      I'm pretty sure that lag and BS friend codes aren't opinion, but rather fact. >u>
  • 3 thumbs!
    Mario_1 | March 11, 2008
    "Poorly-implemented platforming"? That is so not true. The adventure stages are top-notch, and very enjoyable. There are no collision-detection problems whatsoever, nor are any of the platforms designed poorly.
    But I totally agree about the online play bein' laggy.

    You know what I'd add as a con? King Dedede's fighting gameplay isn't quite good enough to do his character justice.
  • 3 thumbs!
    Storm | March 11, 2008
    they tried to find some flaws, I commend them for that, it's not that easy. But as Bandtio said, they are very much opinionated...I'll agree with the controls for the wii-mote/nunchuk combo, though, it's too hard to get used too for me. SSE was great all-aroud, one of my favorite parts of the game.
  • 0 thumbs!
    Subtle Demise | March 11, 2008
    What Nintendo needs is a better online service that also does away with friend codes, but unfortunately I don't think it's possible for it to be retroactive since FCs are coded into all Wi-Fi games that have been released to date.
  • 0 thumbs!
    devil link | March 11, 2008
    Lol i bet for every person the ''Loved'' wins over the
    ''cons'' anyday!
  • 2 thumbs!
    Andrew5 | March 12, 2008
    I have to agree with what they said about Adventure Mode, it gets very repetitive.
  • 0 thumbs!
    Subtle Demise | March 12, 2008
    What did you expect? Platforming perfection? The single player stuff has always taken a back seat to the multiplayer in every Smash Bros. game.

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