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Guitar Hero Mobile: The ugly review

SSJ3 Trunks | February 02, 2008 | Reviews | Mobile 
While the other Guitar Hero games are doing exceptionally well on the platforms, the first on the mobile phone got a terrible review by 1up.
How terrible was it? It got a 4/10, less then halfway decent.

One thing that no one will like is the music ends at the 2 minute mark and fades out so that the songs ends early.

Needless to say, just pass this one up.
When you're playing Guitar Hero and are absorbed in every riff and key change, the last thing you want is for the music to stop too soon. But in Guitar Hero III mobile, every set ends early due to hardware limitations. This abrupt conclusion often comes right when an eagerly anticipated solo is about to begin, so despite having a great soundtrack, Guitar Hero III mobile misses some pretty major notes.

Guitar Hero III contains plenty of licensed music -- with 15 excellent tracks available initially and three new songs promised for free download every month -- but none of the songs play all the way to the end. Every one of them fades out at the 2-minute mark, regardless if that's actually a good time to end the song. It often feels like the band walks off, the amps are unplugged, and the house lights go up before you're done.
9 comments | go to source (www.1up.com) | Add to favorites! favourite this article | send to friend
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  • 0 thumbs!
    The Primagen | February 03, 2008
    You didn't expect next gen Gameplay did you? Seriously its a mobile game of course it sucks.
    • 0 thumbs!
      SSJ3 Trunks | February 03, 2008
      Dude, I basically took from what the article said and repeated some of it at my summary. I never said I excepted next-gen game play.
  • 2 thumbs!
    Reenee | February 03, 2008
    quote
    One thing that no one will like is the music ends at the 2 minute mark and fades out so that the songs ends early.
    No, that's a GOOD thing. Less repetitive notecharts that plague the console iterations so badly.
  • 2 thumbs!
    Tears of Insanity | February 03, 2008
    Why would they make Guitar Hero mobile in the first place?
  • 0 thumbs!
    StarJet | February 04, 2008
    mobile is not a suitable platform at all for rhythm games. this really sucks.
  • 0 thumbs!
    chaosmonkix | February 04, 2008
    i disagree with it should not be mobile concept, phase is quite good for one where it constructs its own note charts. but what they're listing does sound pretty lackluster.
  • 0 thumbs!
    The Primagen | February 08, 2008
    No, Thats not what I meant.. sorry If I offended you. I was joking that the person who wrote the article sounded disappointed at how it wasn't an amazing game.. I apologize.
  • 0 thumbs!
    SSJ3 Trunks | February 09, 2008
    No problem.
  • 0 thumbs!
    Kinetic | February 12, 2008
    All mobile game versions of bigger titles suck. Think SPLINTER CELL.

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