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Still a good game, though.
Again, the article was BRILLIANT, and it was very accurately written. This quote rang VERY TRUE for me:
"It’s unfortunate that the skewed ambition of the title only goes to curb the freedom that its sandbox universe could offer. We’re left with an experience which feels bound where it once felt limitless, a setting that feels confined where it once felt enormous, which places more value in creating plausible missions than memorable ones, and decides you would rather play a realistic game than a fun one."
I have been saying this since the game releases. Now again, as a stand alone game, pretending there was NEVER a GTA before this one, it is a masterpiece. And that, in my opinion, is what the score should reflect. However, as a GTA game, I feel that Rockstar choked the life out of it, bogged it down with heavy realism, slowed down the whole feel of the game, and took away the very thing that MOST fans embraced GTA for, the unadulterated freedom and feeling of god-like power. The best way I can put it is to say that playing as Fido (AKA CLaude), Tommy V, CJ, Tony and Vic Vance made you feel like a vengeful GOD as you campaigned to take over the city and had powers and stamina far beyond mortal men.
Contrast that with Niko, who is not God-like at all, but a mere man, and in fact, an immigrant no better off at the end of the game than he was when he walkled off the boat in the beginning. In fact, you could argue he is WORSE off depending on the "ending" you choose. If you like realism and want to be a mere mortal man, vulnerable to your environment, then GTA IV is the game for you. However, if you want to be on top of the world, instilled with God-like weapons, stamina, speed, and driving skill, then GTA restricts the living shit out of you.
Iit all depends on what you are looking for from a GTA game.