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MotorStorm: Pacific Rift Hands-On. New Info

Linkin Park Fan | May 06, 2008 | Previews | Playstation 3 
During Sonys Gamer Day they let journalist try out some of their upcoming games. Gamespot got a chance to get their hands with Motorstorm Pacific Rift and they tell us about all the new things the game has to offer.
MotorStorm may have been a brand-new franchise for Sony's PlayStation 3, but developer Evolution managed to make a flat-out success of its simple formula for destruction. In another bold move, the developer has decided to ditch the dusty environment that made the first game so iconic, in favour of a brand-new tropical island setting. This time, Evolution has taken inspiration from the islands of Hawaii, where volcanoes, waterfalls, and crumbling cliffs will act as all-new hazards for the vehicles, which now include monster trucks. We grabbed the development team at the London PlayStation Day to talk more about the game and to take our first hands-on with it in solo and multiplayer modes.

Still early in development, the version of MotorStorm: Pacific Rift that we played was purportedly around 40 percent complete. That means it was a little rough around the edges. But the basic elements of the game were in place, and the proposed third-quarter 2008 release date allows plenty of time for polish. The two tracks we got to play were Beachcomber, which is a single-player level, and Ringod Spires, which is a multiplayer level loosely based on a track from the first game. Both circuits showed off the new environmental additions to the game, such as vines and branches that can take out players on bikes and buggies. Another new addition is water, which can both slow you down and help you cool down your engine. Just like in the first MotorStorm, you can use a boost button to speed up, but if overuse it, your engine will explode. If you take a little dip in the water, though, you can cool your engine down quickly.

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