This seems to be getting closer to reality. Now they're saying your able to destroy pretty much anything on screen apart from the actual landscape. Apparently you can shoot a large monument which can then come and crash down on you. Sounds good i must say, finally reality.
When it comes to proving that its in-game destruction system is the best in the industry, Red Faction: Guerrilla developer Volition isn't messing about.
"This is Mercenaries 2: World in Flames," Volition's Dan Cermak announces across the packed London hotel room, as a video clip appears on screen with a rocket hitting and destroying a large monument.
"What they're doing is taking a model and replacing it with a dead one," the Red Faction man notes. "The building actually drops through the world and another model appears in its place. It works very well and it's a good way to show destruction, but it is basically a slight of hand."
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Volition then boots up footage of Battlefield: Bad Company, which EA also boasts has one of the best destructible environments in a shooter.
"This is the same thing," says Cermak, knocking EA's claims down a notch. "What they're doing is on a smaller level; a wall is replaced, a corner of a building is replaced... but it looks good."
Finally Crysis appears on screen, flirting its own system across the room with a truck smashing through a metal jungle hut. "It's just blowing into the parts that made it up - the pieces that were part of the original," Cermak notes.
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I loved the original Red Faction games, even though the single-player had a laughably bad story and character/level design, though the multiplayer made up for all of it. I hope that this game finally raises the bar for what we come to expect of destructible environments.
OK, this takes place 50 years after the last one, yet the ones from the last one will still be around to lend a helping hand? They must be getting on in years >_>
In any case, if you have access to remote explosives, this is what I'll do for guerilla warfare....There is a wall....Enemies walk under it....I place charges near the base, along a line....I detonate it....Wall comes down on their heads...
Hopefully it'll work like that....
If there is a demo eventually, I'll be sure to test out just how destructible the environments are...
I just want to blow the shit out of walls again. I loved blowing tunnels into the side of a pathway and ambushing people.
Ah well. The series has always prided itself upon having as much as possible destructable. But I find that certain things can't be blown up twice, such as a pillar may have a tad left standing but that's not destructable. I hope this is changed.