If you are looking for a new RPG-Strategy hybrid, like Dragonshard or Warcraft, to sink your teeth into, then it might be worth your time to swing by for Gamespot's preview of the upcoming Demigod. In this one, they describe the use of specific units in gameplay.
Developer Gas Powered Games stopped by to give us our first look at the second hero class, generals. Generals are weaker when in close combat and prefer to inflict damage from a distance. To do so, they summon and command minions that can be ordered about the battlefield to do your bidding. Generals gameplay is similar to that of an RTS game in which you click on multiple units and send them to perform different tasks. Though the gameplay of assassins and generals isn't as deep as you would see in a dedicated action RPG like Diablo III or a true RTS game like Command & Conquer, Gas Powered Games is hoping that blending these two elements will make for a unique and addictive multiplayer experience.
Each general can summon minions to his cause. No matter which character you play as, the minions are all the same and come in three basic classes. The minotaur captain acts as a standard infantry class, charging enemies as a foot soldier. The siege archers are a standard ranged class, and high priests act as a wizard or mage class, firing spells and debuffs from a distance. It's a shame that each minion is not specific to each general, considering how different the generals are in style and appearance. Instead, every general will control the same minotaur captains, siege archers, and priests. Thankfully, the generals have very unique characteristics.
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I've not been keeping up with information on this game but I'll probably be keeping an eye out for more information on this game from now on, personally.