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New Dead Rising Wii Details: Titled Dead Rising: Zombie Sacrifice

Akira_EX | July 17, 2008 | Previews | Wii 
It was reported yesterday that the Xbox 360 zombie survival horror Dead Rising will be ported to the Wii by Capcom. More details have surfaced today after translating the article in Famitsu that had announced the game.

The Wii port will be titled Dead Rising: Zombie Sacrifice, and will have the same basic premise: protagonist Frank West is in a zombie-infested mall, helps survivors, and battles the zombie hoards. The major changes to the Wii version will be to the story structure and the gameplay. The game will be less time-sensitive and more traditional to its 360 counterpart. Instead of security guard Otis continually calling you, players will receive multiple sub-missions from Otis which must be completed before the story advances. This, according to producer and director Minoru Nakai, will allow them to add more story elements into the game.

Gameplay-wise, aside from a new boss, enemies, and items, Dead Rising: Zombie Sacrifice will adopt Resident Evil 4's over-the-shoulder camera. Motion controls will also be used: pointer to aim the gun and shaking the Wiimote to ward off enemies/swing weapons. The D-pad will be used to change weapons, while the A button will perform the same action as the Wiimote shake. Think of pressing the A button like a light attack, and shaking the Wiimote as a heavy attack.

The reasoning behind porting Dead Rising to the Wii was Resident Evil 4: Wii Edition's sales success, and the option to have Dead Rising reach a larger audience. The game currently has no set release date in Japan.
We heard Wednesday that Dead Rising, one of the more memorable sandbox games on the Xbox 360, is coming to the Wii, but now we've got further details on the game translated directly from the Famitsu article that made the revelation. The new port, called Dead Rising: Zombie Sacrifice in Japan, will feature all manner of new features and expanded gameplay -- and as producer and director Minoru Nakai discussed with Weekly Famitsu magazine this week, it's all part of an effort to make the notoriously difficult game more appealing to the casual user base.

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  • 0 thumbs!
    Seeker X | July 17, 2008
    Wow, to NOT have Otis continually harassing you with never ending calls while you're getting eaten is really a good thing. So props to that...though I'm wondering how you're going to be able to perform skills. To perform skills you need a combination of buttons and all.
  • 0 thumbs!
    Demonfurby | July 17, 2008
    Are there still going to be the lil yellow guys from those Megaman games?
  • 0 thumbs!
    Tainted | July 17, 2008
    I'm not sure how I feel about the over-the-shoulder camera. However, I'm still very excited about this game.
  • 0 thumbs!
    TwilightPrince | July 17, 2008
    Wow, I was happy with just a port, but these changes sound amazing!
  • 1 thumbs!
    Shadow net583x s | July 17, 2008
    Hopefully this means that there's going to be a Dead Rising 2 sometime.
    • 0 thumbs!
      Seeker X | July 17, 2008
      You would think that Capcom, masters of milking franchises, would milk a franchise when it's as successful as Dead Rising...
      • 0 thumbs!
        Demonfurby | July 18, 2008
        If they did, it would go sour at about the fourth game in the main series
  • 0 thumbs!
    Aussie Legend | July 18, 2008
    Awesome.

    Bout time Nintendo STARTED to grow up a litte

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