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Doodle Hex: etch-a-sketch RTS for DS

chautemoc | June 16, 2008 | Previews | DS 
Hey, that rhymed.

Doodle Hex is an upcoming title for DS, and it's set in a school for young magic users (despite the popular notion, this concept came long before Harry Potter). Obviously, the game will feature spellcasting, and how do you think you do this? With the stylus of course. Pretty good idea, actually. You use your learned spells to defeat students in the game's towers, making your way to the final boss. There's also a defense element to battles, so don't think it's as simple as it sounds. A trailer of sorts can be found through the official website listed to the right.

The game is developed by Tragnarion Studios, which appears to be a new name in the business. Doodle Hex is due out next month.
We like Doodle Hex's symbol drawing spell casting mechanic. It's fun, addictive and surprisingly rewarding. The Japanese manga style feel lends a certain charm, but we're not so sure about the characters, who feel a little clichéd to us (black rapper from the Bronx, Spanish gypsy, Emo girl from Camden). The story cutscenes and spell animations are nice enough but not the most spectacular we've seen on the DS. And there are some obvious problems with localisation too. We noticed more than one embarrassing mistake with the English text, but there's no reason to doubt these won't be ironed out before release too.

Doodle Hex should be on any discerning DS owner's radar. What's most important is that its main hook - drawing symbols to cast spells - works well. And, if you like that, there's tons to do in the game. Each character has his or her own set of runes and combos (there are literally hundreds) to learn. Then there are characters to unlock, as well as other secret runes awarded by completing specific one off challenges. Doodle Hex is a clever idea on a console full of clever ideas. We can't wait to get doodling with the final version.
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  • 0 thumbs!
    kik36 | June 16, 2008
    Looks like an interesting game, I will be keeping my eye on it.
  • 0 thumbs!
    Shadow net583x s | June 16, 2008
    Previous games have tried and didn't do a very good job at this kind of stuff. Who knows, maybe this one will be different. If it is, then I'll probably look into it some more.

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