Usually when a game gets ported from the PC to other consoles one developer takes charge. Ughh, not the case here. Since they are under two different producers, creative differences are to be expected.
One of the major differences is that the Xbox 360 will get two modes that aren't on either the PC or PS3 version: Training Mode and Campaign Mode. The 360 will also get a achievement list.(Of course)
The PC and PS3 version also have something different about them.They will be able to cycle through the different missions.
Two big things that will happen to the both of them though is improvements in AI, to make them more player focused, and that they will both will also feature leaderboards that will be posted on their respective networks.
Usually when a PC game is ported over to the both the Xbox 360 and PS3, one developer works on the game for both platforms.
Not so in the case of “Enemy Territory: QUAKE Wars.”
Last month I saw a demo of “Enemy Territory: Quake Wars” on the Xbox 360. Ported from last year’s PC title, the Xbox 360 and the PS3 versions of the game will be out on May 27. Two different development teams worked on the ports — Nerve Software on the Xbox 360 and Underground Development (formerly Z-Axis) on the PS3.
Kevin Cloud, lead artist and co-owner of id Software told me about the main differences between the platforms and why id chose to use two different developers:
But that made me wonder: Did id think there was a difference between PS3 and Xbox 360 users? Why was the PS3 version made to be more similar to the PC? Was cross-compatibility between the platforms ever an option?
Read on for Cloud’s answers to all these questions.
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