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But I don't really like horror games, so I'm probably not gonna get this. I don't like movie games either.
Problem is that horror games have to mess with your ego. In every game, you're a one person army against the odds and you always have the tools to win. Horror games should do what Siren did: Strip you of any kind of tool for survival (Hell, Siren 2 puts you in the shoes of a blind man), make your enemies deadly, and make your enemies psychologically scary and you have a Horror Gem.
That was definitely the problem with Resident Evil 4 - Leon wasn't "surviving" through the "horror". He had a large array of weapons to blast the absolute crap out of everything with ease - He was clearly at an advantage and that didn't make the game scary (especially once you get the "kill enemies in one hit" rocket launcher). Heck, RE4 was an action game at best, and certainly shouldn't have been put in the survival-horror category.
There really need to be more survival-horror games that focus solely on the character's survival. As mentioned, Siren and Fatal Frame are the only two games I can think of that completely strip the characters of any useful tool for survival and have them at a huge disadvantage against enemies. (I guess Clock Tower is another one). There really need to be more survival-horrors like that.
RE4 was touted as being the "survival-horror that changed the survival-horror genre" and that certainly isn't a good thing! I hope that the genre doesn't move in an RE4-type direction. It should be moving in the exact opposite!