Some nice new information about Heavy Rain from a Dutch video game magazine. Translations tell us some interesting things, like locations, gameplay and the story. The game is heavily focused on a story that surrounds 4 people and their moral choices. This game truly looks like it will be one of the more unique titles this gen.
On Locations:
"I don't want to do a big free-roaming city like GTA, because the flow of the story will then be hard to control. Nevertheless, I do want to incorporate big sets, with a crowd, heavy populated areas like a mall and a subway are going to be in there. Of course, the gameplay has got to make use of that aspect too."
On Graphics:
"People will be surprised. Internal (Sony's) feedback on graphics has been great. This is going to be a truly next-gen game. But still, we want to do something unique with the graphics, going beyond just making the most photorealistic world we can."
On Gameplay:
"With the release of Fahrenheit, we gave the adventure genre a new grammar. We brought new ways into the genre, new words if you want to see it like that, a new vocabulaire. With Heavy Rain, where going to expand on that same grammar."
On Story:
"Heavy Rain is about normal people that have landed in extraordinary situations. I wanted a much more personal story. The first thing that came to my mind, as a father of two little boys, was that the main theme should simply be a father's love for his son. This is not a game about saving the princess or the world. Its purely about a father's love."
"The main story will revolve around 4 different characters, and we're putting the spotlight on their perceptions. The question 'what is good and what is evil' is the key here, that will be just a matter of viewpoint...I believe heavily in moral choices, I'm going to use them A LOT. They're not about being good or bad, but about finding the right balance."
News Story attached to:
Comments with -5 or lower "thumbs" are removed from display.
All too often in videogames we get a big area thrown at us that's mostly uninteractive and ultimately pretty useless. Game developers need to start giving their level design some more thought. I feel too entrapped, even in "free roaming" games that are big.
For instance, I feel way restricted by being unable to go inside any of the buildings in grand theft auto. That's just not very free roaming to me.
Sounds sort of like a story-centered type of 'sims'....Not in the sense that you can create your own family and do whatever, but in the sense that you'd be living out an alternate life, albeit one that is more about the story (being story driven of course) >_>
Simply put, it sounds like a visual story, albeit an interactive one.
Interesting concept....
Might get it if I hear more I like, and I have the cash for it >_>