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Jumping is useless.
On the announcement, just like with all this about HD-DVD, the player / reader needs to support it, usually through tweaking the POT on the actual assembly. Something that if Sony and MS could have done via software in the Xbox and PS2 era, they would have instead of producing new drives or spinning the introduction in a new way. Such reason is why users of early systems often had issues or statements thrown their way about DVD9 support.
Just because they develop a technology doesn't mean that it's going to come into play right away when it's actually released. They have to consider the current user situation before they try to go "PS3 Now with Quad Layer support!", they took ages to do it with the PS2 so I doubt it'll be any different at this point given they'll probably barely have a year done before it comes to commercial adoption.
FTA: "The concept multi-layer discs is practiced by many other media labs, but Hitachi claims that its quad-layer technology would be compatible with existing Blu-ray Disc drives after a firmware update. Prior developments of greater than dual layer discs have required special hardware to read the new media."
If a company is going to use some software tweak to force the POT to a higher frequency to read the disc then it's going to come at a cost from the current spec and lifespan of the diode which for many users is something they can challenge, we're not talking a component lifespan beyond the console life, it hasn't been that way even in the days of the PSX, in the end though you shorten the lifespan of the laser because it's designed around one specification and in this case it is highly likely that the current spec is going to be exceeded or a simple example for you, overclocked but in a more extreme manner.
All things come at a cost, tweaking the POT via hardware or software will prove interesting in the long run to see how this really does impact the PS3 if it does occur. For retail systems I'm sure they're already paying out the nose for parts so they may have that kind of overhead to work with.
These 100gb discs would be more useful for storage, it's already been said that even Blu-Ray movies would still probably stick with the dual layer 50gbs.
I mean Halo 3 is is 6.14GB. LOL.
It will be implemented when it's needed. Which in gaming will probably be never, or at least for when the 8th gen of consoles are out. Hell, we have Holographic Versatile Disc which could get up to 4TB of data onto one side. And Protien Coated Discs with a theoretical 50TB. Which I don't think will ever be used in gaming.
But yeah, I can easily see it happening this generation...We already have games using dual layered 50GB disks (MGS4), though it doesn't necessarily mean it is using ALL of the available space, the fact remains, it is already being use...OK, so maybe they won't need ALL of the 100GB space, but they can use most of it...
BTW: Wouldn't they have a tri-layer 75GB disk at some point, if not already?
Look at the PS2, most of the games coming out now, are struggling to fit everything on one disk...towards the end of the PS3's life, they'll be using a LOT of disk space...
If nothing else, they'll use it for uncompressed (minimally compressed) content, which means faster loading times (as it won't have to go through the process of uncompressing first)...
Lets not forget extra/bonus content, like unlockable videos (the Tony Hawk games generally have videos, I imagine them with a bunch of HD videos)
It's all fine and dandy that the discs have more space. The 360 itself could solve some of the problems if dual-layered discs(or further layered came out).
As is, space isn't much of an issue. Will it become one? Hell yeah. This generation? Hell yeah. For the Xbox 360? *bleep* yeah.
If only they bring out 100GB Wii's, then i can happily die! =D
I think in around 2-3 years we'll be using quad layered disks, maybe only 80 or 90GB's of it though
After all Microsft thought that we wouldn't be using more than 10GB this generation. And look were that got them
~FFXFREAK
~FFXFREAK