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Mortal Kombat Armageddon Interview!

Rinkydink | May 08, 2007 | News | Wii 
An excerpt from an AMN review with Mortal Kombat Armaggedon producer Shaun Himmerick. Basically outlines:
  • How the controls were implemented into the game
  • New features such as Kreate-a-fighter and Kreate-a-fatality
  • Other features analysed such as multiplayer and Wiimote speakers.

    See the source for the full interview.
  • AMN: Why remake Armageddon for Wii instead of creating a totally new Mortal Kombat from the ground up?

    Shaun Himmerick: We wanted to focus on the controls for the Wii being the biggest new feature for MK on the Wii. This version was not treated like a port. The controls were rebuilt and redesigned for the Wii-Remote from the ground up for every mode in the game. It is a completely new experience.

    Also, Mortal Kombat Armageddon is such a complete Mortal Kombat experience that we wanted to bring it to the Wii system. It has every MK Character from history including your own from the Kreate-a-Fighter Mode. Mortal Kombat: Armageddon also has the full single player adventure mode in Konquest, as well as Motor Kombat.

    AMN: What kinds of options does the Kreate-a-Fighter feature allow? Can you go into detail and explain the process of creating your own fighter and what advantages and disadvantages there are to making your own fighter?

    Shaun Himmerick: Kreate-a-Fighter is very in-depth, I could never go into all of the options here, but I’ll definitely hit some of the general topics.

    You can control everything about how the character looks. Just a few examples of what you can control include, boots, belts, shirts, all clothing, eye size, nose dimensions and everything in the face. The look does not impact the way a character plays.

    For Gameplay you can build a Create-a-fighter to suit how you like to play. For example, you can choose a small female body type and she will be quick and faster than most of the other characters, but her attacks will not cause quite as much damage. On the opposite side you could choose a large male body type and his attacks will do more damage but they take longer to do so you are vulnerable to quicker attacks. After that you can choose the fighting style of your character and if you want you can choose the specific attacks that your character has for hand to hand fighting, as well as your weapon of choice. Of course, we have some basic defaults that you can choose if you do not want to get into that much detail.

    Finally you can choose from a wide assortment of super moves to suit how you like to fight. Pick a teleport or throw a spear, it�s up to you. I like to get the Tombstone Drop move for any created character because it sets your opponent up for multi hit combos.

    All of these variations can have huge impact on how your character plays.
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    • 0 thumbs!
      draxx23bb | May 09, 2007
      *New features such as Kreate-a-fighter and Kreate-a-fatality

      >>>Nice I have to get this game<<
    • 0 thumbs!
      Storm | May 10, 2007
      Those really aren't new, as Armageddon's been out for months now on the PS2 and such. They should have taken the time to create a new exclusive kind of game instead of recycling, but with the Wii, it should be fun.
    • 0 thumbs!
      screamingabdabs | May 10, 2007
      I Loved it on ps2 so it should be good on the Wii. + it has Khameleon.
    • 0 thumbs!
      gotenks992 | May 10, 2007
      It will be interesting to see how they do it for the Wii. The Mortal Kombat games have always been my favorite.

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