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Hands-On Impressions of Banjo Kazooie: Nuts and Bolts ... It's not so good

Gothic Girl | July 17, 2008 | News | XBOX 360 E3 2008 
Joystiq's Justin McElroy got his hands on a demo of Banjo Kazooie: Nuts and Bolts at E3 and he was pretty disappointed with what appeared to be the main gameplay and plot. While he admitted to not being a big fan of the series, he felt severely "uninspired" while playing the demo, claiming that he was soon "bored and almost ready to pack it in".

However, it's not all bad news for BK fans. Once McElroy fiddled around with the vehicle editor he started having some real fun, eventually spending half an hour modding and experimenting with his new vehicle creations.


Discuss in the Banjo Kazooie: Nuts & Bolts forum
As a game, I still don't feel like I get BK:NaB. In the sliver I was playing I got a sense that I needed to win some races to collect some puzzle pieces, and that frankly wasn't enough to inspire me to keep playing.

Sure, it looked really gorgeous, with zero pop-in and tons of color, a welcome respite from a lot of the grays and browns I'd been seeing during the week. Controls were pretty solid too. Some of the vehicles were disorienting at first, but they didn't take too long to get a hold of.

Regardless, it could have been the result of the selection I was playing or how much time I could spend with it, but I was bored and almost ready to pack it in, secure in the knowledge that my preconceptions were once again on the money.

But then I tried the vehicle editor.

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    Oogity_Boogity_Boo | July 17, 2008
    Well hopefully the things he had an issue with are because he already wasn't a fan of the series. I'm a bit skeptical about this game, but I'm going to give it a try. I really want this to be a good game, I REALLY do. But I'm not so sure that it will be, and this report worries me.

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