As inferred, AC Wii feels like a mash up between the GC versions and the DS version. Once again you'll be entering a town full of animals and begin the sim Nintendo lifestyle.
The biggest change of course is adding a smaller town in which you can check out a quick stand-up act, change your hair style or replace your face with a Mii face, put things up for auction at a local hall, or meet up with other characters that normally just drift in from time to time in the previous games. The city itself is pretty small and the game looks identical to the GC experience.
We had a pretty big feeling that we'd be seeing Animal Crossing on WIi at this E3, but what we didn't know was what exactly it'd end up being, and just how different the franchise would be on Nintendo's new console. Once Nintendo showed first footage during the conference earlier today, we knew we'd be seeing an experience that was pretty similar to the GCN product that has inspired both Wii and DS before it, but it wasn't until we went hands-on that we found out -- for good or for bad -- just how similar Animal Crossing: City Folk really is.
The real question now isn't "What's Animal Crossing: City Folk like?" but rather "Will Wii fans be happy with 'more of the same' for their third platform in a row?"
The core experience in Animal Crossing: City Folk is basically a mash-up between the DS and GCN designs. Once again you'll start with an empty town, select your house, name your village, and begin the sim Nintendo lifestyle. Just like its predecessors, City Folk works on a real-time clock, so if it's 1:30 PM in real life, it's 1:30PM in City Folk.
We don't have any new info on multiplayer, aside from confirming that you can have four people in a town, and four people for online, friends-only multiplayer. Voice chat is supported with the new WiiSpeak, but both classic chat and emotions are included via the main "Keyboard" tab as well. We'll have more details about Animal Crossing: City Folk starting tomorrow, as we sit down at chat with series creator Katsuya Eguchi.
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Needs more online features, though.