Joystiq had the chance to talk with
Jeremy Luyties, who is a design director for the
newest James Bond game. Jeremy talked about the graphics of the game, if the game will be coming out with the movie, and a bunch of other things.
During out whirlwhind tour through the new Quantum of Solace game, we were able to spend a few minutes speaking with Treyarch's Jeremy Luyties, who serves as design director on the title. Luyties has worked on everything from Return to Castle Wolfenstein to Call of Duty 3 to the heavily Bond-influenced classic No One Lives Forever. Find out what secrets he spilled about the new Bond title after the break.
How final is what we saw, graphics wise?
It's still got a bit to go, it's still a work in progress. It's definitely moved along, but we'll be going through optimization tweaks, texture changes, things with sight and vision. There's definitely a lot more to tweak to get more out of it, but you can already see the texture and depth in the carpet, the shining of the wood panels, the bump-mapping with the lights, and so on.
Is this due to come out day-and-date with the movie?
That's something we're very excited about. This is the first time we'll ever be able to come out directly with the movie. Obviously, that's a lot of pressure for us, but also it's really exciting. If we can maintain the integrity of the franchise by putting out a game that's respected, that could put it into the position of one of the most powerful movie/video game situations.
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