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SPE programming has apparently been a large problem for developers since the cache on the SPE is so tiny and has to really have accurate threading to punch in and out without creating a backlog because of overflow. =/ Unfortunately Sony, Toshiba and IBM were in such a race to get this to market that they didn't entirely test out the module to the fullest as I'm sure if they could have they would have considered this more and increased the memory available to each SPE.
Also I thought the Cell was packing PPU + 7 SPE's?
Onto the news, this is nothing major, just because they are using so much doesn't mean it would make a difference, they could be using this much of the CELL just to get the framerate constant, i feel that this could be the Crysis of the PS3, it is putting forth all these graphics and all this amazing stuff, but when it comes down to it, it is running on an unoptimised engine that makes the game harder to run than really necessary.