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Indie game designers on the rise

A quick look at the rise of Indie game development. Thanks to the support of software such as the Microsoft XNA Game Studio - it is much easier for anyone with a little bit of programming knowledge and a good idea to push something forward. Who knows - it might even wind up on the front page of the Xbox Marketplace.
In the second grade, James Silva didn't just play "Mario" and "Zelda" on his Nintendo but drew pictures of new levels and cooked up ideas for future games.

While other kids dreamed of becoming an astronaut or president, he felt destined to be a video game designer.

Conquering space or politics might have been easier.

Besides a good idea, game developers have needed a distribution deal to get their work on consoles like the Xbox or PlayStation.

And over the years, the industry has been shrinking to a handful of big players that use large teams of in-house programmers.

But Silva is a one-man game maker for the Xbox 360.

He's among a growing number of independents working to distribute their games to Internet-connected consoles with the help of game box makers seeking to meet demand for titles beyond the usual shoot-'em-ups or big-budget sequels.

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