Brendan Gross, who is the development director at Terminal Reality, said they intend to include action from Gears of War and the funny factor from the Ghostbuster films into the video game. He also noted that they are trying to have something funny or scary every 15 feet! Gross went on to say that he wants to show everyone that a movie game can be a success, as well as other things.
Our intent was to combine the action of ‘Gears of War‘ and the comedy [of the films],” Brendan Gross, development director at Terminal Reality, at a Sierra demo earlier this wee. “We tried to have something funny or scary every 15 feet.”
Gross told me that his studio is trying to take greater care making a movie game than gamers would normally expect. “We’re really moving more down that direction, especially with the generation three platforms,” he said. For “Ghostbusters” specifically, he said it helped to have the development time frame that they had (they’ve been developing the game for over two years). And having worked on the “Aeon Flux” movie game, the development studio knows the pitfalls of trying to to have a product released in tandem with a licensed film.
“What we wanted to show with ‘Ghostbusters’ was that you can be successful with a movie game,” he said. He thinks that the future of the games industry will be game studios and movie studios becoming more and more collaborative with titles coming out as “a continuation of the story and an extension to the IP” rather than a product that simply mirrors the movie’s plot.
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Also too much funny or scary probably have a negative effect in the end.