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The fact that they state the game is going to be really fast is just a turn off, i hate in C&C when you play online, a 8 year old with no patience just rushes you before you have build a war factory, RTS is about patience and strategy... It seems that they are trying to make Halo Wars an RTS with FPS pacing and that is just going to be poor, i for one am going to hate this game i know it.
Maybe the new breed of RTS is geared towards the impatient but maybe i'm too old school to accept these changes, i prefer the 16 hour battles that can ensue in Command and Conquer and the day long battles in Age of Empires, if fighting starts after 10 seconds i find i will complete the game within a few hours, any structured old school RTS player probably will, and they better have some form of Skirmish mode, not just story modes.
Its objective based. It has no base building so rishing would be pointless.
There building this from the ground up for consoles, So of course its going to work well. Halo wars isnt massive battles and a more units win RTS. Its actually more tactic based.