Commnity developer Chris Easton was kind enough to be interviewed by gaming website Play and reveal yet more juicy details on the new Prince of Persia including plot details, influences on there new direction and the game mechanics.
What's the most called-for feature so far?
Right now? Well, I suppose there's lots of Sands of Time fans, and obviously they're calling for an epic story and platforming. They're saying don't focus so much on The Two Thrones, look at The Sands of Time. We're looking at more platforming and puzzles. This is what we're doing with this version of The Prince of Persia; it is more focussed on open-world gameplay, its all about platforming, moving through the world, creating a flow of action. All through this beautful, almost fantasy world.
Has Assassin's Creed been influential in this respect, given that the game is based on the same engine?
Well, its a really really good engine. It lends itself well because the games share similar gameplay mechanics. The team have basically taken the Assassin's Creed engine and improved upon it, adding there own visual features and effects unique to Prince of Persia. You can see from the style here that there are certain things missing from Assassin's Creed, that have now been added.
So, has the free-flowing gameplay of Assassin's Creed influenced this new title?
Well, not really. Obviously both games are developed at Ubisoft Montreal, so ideas are shared between teams, people talk to each other, etc. But this Prince of Persia was started right after The Two Thrones was completed, and it was in development at the same time. So, there's a little influence there I guess, but really they've just tried to make this epic game, with really cool gameplay. You can literally flow through a level, hitting a rhythm. There's a section in this one level for example, where you want to run across a bridge, undertake a wall run, jump across to a pillar, grab another pillar, jump to a beam, spring of this, wall run across, and onwards. You're constantly thinking how can I create these actions. Timing and rhythm is key. It's not like Assassin's Creed where you walk up to a wall to climb; you have hit all the right spots.
It's a really fluid flow of action, and it works really nicely. This is what Prince of Persia is all about.