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President of Infogrames: Phil Harrison Interview

Tyranitar24 | May 31, 2008 | News | Playstation 3 Wii 
EuroGamer had the chance to interview Phil Harrison, the president of Infogrames. In the interview, Phil Harrison talks about the development of Alone in the Dark and how Atari's games will be balanced in the future from a casual title to a hardcore title, as well as other things.
Eurogamer: Alone in the Dark has been in development for four years now. Has it been worth the wait?

Phil Harrison: I think so. The first time I was exposed to the game I was blown away with what Eden created, the level of attention to detail and the passion they have for the integrity of the story. I hope they feel proud of it; they should do.

Eurogamer: Can you explain a bit more about the episodic structure?

Phil Harrison: Each episode has a start, a middle and an end. Each episode has plot development, twists, a cliffhanger, gameplay innovation - all the way through the game. There's also a 'previously on Alone in the Dark' mechanism, which is really useful. If you come back to the game after a week and you can't quite remember where you were, that mechanic gets you reimmersed.

Eurogamer: So how do you see Atari's portfolio in the future? What will the balance between hardcore and more casual titles be?

Phil Harrison: Today, Atari's portfolio of products comes from a wide variety of sources. Some are internally developed like Alone in the Dark and Test Drive Unlimited. Others are published by us but developed externally, and some are purely distributed by us and created and marketed by other companies. We want to redress the balance to be more games that we create and publish ourselves - either with our own developers or with external developers.

Those games are the ones I'm going to be driving the agenda on. I want to make a more strongly connected portfolio of games, meaning connected to the consumer directly - not necessarily bypassing retail, because I think retail is still an important part of it, but having additional downloadable content, having communities built into the game... All the fun stuff I was doing in my previous life, I want to continue to explore here. It's not a particularly pioneering thought, it's just that's the way the world is moving.

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