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I will likely be getting MGS4 (along with MG0) a while after everyone else, so most likely I'd be horribly outclassed from the get-go >_> I doubt the 'play dead' feature will be very useful after every regular player learns to shoot corpses.....It'll only be effective against the newbies (kinda risky to pull the 'play dead' thing in the middle of the match, since chances are, you'll be fighting someone who knows about it)....
But yeah, I'll have to remember to shoot corpses for a while >_>
Needless to say, this headshot problem has been an issue every since the ORIGINAL MGO, this isn't a recent problem that just popped up. Though it was a lot worse in the original MGO because there was no Over the Shoulder aiming, there was either shooting from the hip or iron sights (which was no where near as comfortable as CoD's Iron Sights system).
This MGO is actually a huge upgrade over the original because of the fact that you HAVE over the shoulder aiming at least and because of the huge gameplay/controls overhaul which was sorely needed. The stealth control system might've worked before in Single player, but was definetly not fit to work in a shooter game that was MGO.
That's hardly a problem, if you've played long enough you'l know by just GLANCING at the bodies. Real deaths have bodies in ragdoll-type of random positions, meanwhile the faking dead has the same type of position...this is the same *bleep*ing problem that Haze had with its "Fake dead" feature...ANYBODY looking closely can tell you're faking dead before you hit the ground.