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Unless you like those games where you have to press and hold one button for ten different actions.
Buttons = Features
Of course too many buttons and you end up with the same *bleep*ing issue I have with the godamn keyboard.
maybe nintendo overshot it with the n64. but still..
Left thumb = Control directions (analog stick usually, also a button in itself) and D-pad (D-pad tends to have non-directional applications lately, as devs use it as a quick-select or irregular action expansion). Select/back button as well.
Left pointer finger = Top buttons (L2/L1, LB, LT)
Right thumb = 4 main face buttons, right analog control (usually camera, also a button in itself), start, and 'home/guide' button (usually)....
Right pointer finger = Top buttons (R2/R1, RB, RT)
Heck, the way games are going, we might need even more buttons eventually @_@ THAT might start becoming a problem....Currently, devs are starting to use the D-pad as a button for irregularly used options (like dropping currently equipped item)....
Well, hopefully before then, we'll start going with neural interfaces (as action inputs)...