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It could get irriating at a late stage; I mean, however realistic it may be, who wants their character slacking off right at the end of a level at a boss etc. It will require careful planning, but if they do it right it will be brilliant.
But, like you said, I think if this were done right it could be really fun with the realism. Perhaps games should implement something like this in them automatically (maybe on like a hard difficulty level, to make it optional).
Another interesting idea would be to make the trigger buttons sometimes fail, to simulate weapons jamming. But I don't think that could be perfected. You'd probably just end up only being able to shoot 1/3 of the time, and you'd end up totally screwed.