Rob Fahey from Timesonline looks at how video games have moved out of the dark basements and bedrooms of high school boys in the 80s and into the forefront of modern entertainment.
The average age of a video game customer now hovers around the late twenties to early thirties. The variation on either side of that average reveals a fascinating picture, too. Many of the first generation of child gamers now approaching their forties have children of their own. Whole families now gather around a game console, just as in previous generations the family gathered to watch a video or Morecambe & Wise on TV or to play Monopoly together.
If you don't play videogames, you may consider this whole revolution irrelevant to you. The videogame industry - and stock market investors - disagree. The incredible strength of shares in companies such as Nintendo isn't a reflection of their present success; it's an expression of the market's belief that this industry still has an enormous amount of room to grow. Not slow annual growth as new consumers join today's ageing “gamer generations” - but the explosive growth that comes when everyone is converted to playing video games.
In the mid-Nineties, Sony began promoting the PlayStation in nightclubs rather than on children's TV. Game creators realised that it was young men, not schoolboys, who had become their primary consumers - a revelation that created a wave of action, crime and horror titles aimed at men in their twenties. Overnight, the industry added Grand Theft Auto and Resident Evil to a line-up previously dominated by child-friendly characters such as Mario and Sonic The Hedgehog. That was the first revolution in videogames.
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It would be much like the PC revolution. At first it was only rich people, businesses, and 'geeks' that used computers. Now everyone and their mother (and even kids) have a computer, or at least some sort of access to one...
Same thing happened with TVs in decades past. It used to be just a few people that had one, it was black and white, and only a few channels were available....
Now, every household (even many of the poorer households in developed countries such as the USA) is likely to have at least one TV....
The same trend is happening with PCs (as I said), and video games in general are sure to follow....
Not really a revelation, pointing that out >_>
On top of that - you've got all of us who started in the time of The Wizard back in the 80s with the original NES are now pushing into our 20s and 30s and still game regularly.
It is a force that cannot be stopped.