87

The problem with Game Reviews (Part 2)

Gothic Girl | June 28, 2008 | Blog | Playstation 3 Wii Misc 
Last week Chris, of Chris's Survival Horror Quest, discussed Part One of 'The problem with Game Reviews'.
Here is his follow-up article detailing the main problem with video game reviews and how they differ from reviews of other media.

(go to source for full article)
In the last post I talked about how game reviewers often approach their reviews of games as if the games are consumer products. They evaluate each feature in isolation from the others, and at the end assign a score based on some attempt to objectively determine the "quality" of the game. This is in stark contrast to reviews of other media, such as books and film and music, which are reviewed based on the reviewer's subjective opinion of the work.

Actually, it's not just reviewers that assume this attitude. Just look at the back of the box of any game: the game is invariably described in terms of the features that it contains. Consider the "Product Features" section from Amazon.com's page on Resident Evil 4 for the Wii:

  • Advanced AI makes enemies smarter than ever and use their cunning in deadly attacks
  • Use the Action button for better player control
  • New 'Aim and Shoot' targeting for zeroing in on enemies with your weapons
  • Behind the camera view for intuitive movement
  • Conversations and monologues can be heard in real time

    Now, in addition to being pretty poor English, this list of "features" fails really dramatically to effectively describe Resident Evil 4. They are similar to the back of the box (though the box at least contains a few plot details). Now compare that list of features with the product descriptions of the first Resident Evil film (a synopsis of the plot is given), the Resident Evil soundtrack CD (samples can be listened to), and even this Resident Evil book (the first page can be read). All of these other forms of entertainment give some sort of information about the content of the work, not just a sterile description of "features." The game page is much more similar to the page for the Resident Evil 4 Chainsaw Controller, which is a consumer product and, as such, contains a list of product features.

    So the games-as-products mindset doesn't begin and end with reviewers. Games are advertised this way, and marketing makes a big deal out of the special features that each game contains (consider the common tactic of releasing a "game play video" to show off some unique mechanic; Alone in the Dark 5 is a recent example). Reviewers are not solely to blame for this product-oriented approach (and actually, I think that many reviewers try very hard to give readers good information without realizing that their style of writing is vasty different than other forms of media).
  • 0 comments | go to source (www.dreamdawn.com) | Add to favorites! favourite this article | send to friend | add alt source
    Images about this story:
    the_problem_with_game_reviews_part_2
    Register as a member to subscribe comments.

    This news story is archived and is closed to comments now.

    Submit Newshelp
    (0.1114/d/aeon)