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Editorial: Is the mad drive towards super-user-friendliness killing console gaming?

vaga_koleso | May 28, 2008 | Blog | Misc 
Is the drive to make console games excessively "user-friendly" stifling developer creativity, insulting the intelligence of gamers, and forcing games to evolve into little more than (barely) interactive movies? One could conceivably make a stand on either side of this argument - where do you make yours?
Game developers must always tread a fine line between their artistic vision and the reality of what makes a good game as opposed to a desktop science experiment. Sure, the idea of an ultra-detailed space sim (for example) where you can literally control every aspect of the game might sound great in theory (just like Communism or car jousting); in practice, unfortunately, you might wind up with Battlecruiser 3000AD: A Derek Smart Pile of Steaming Monkey Feces, or whatever that bug-ridden mess was actually called. Games must remain games, but in the last 5-7 years there has been a growing dichotomy between how developers and marketing departments define what that really means. While developers realize that there are certain consumer accessibility requirements that games must meet, they also generally assume that their games can nonetheless exhibit a certain degree of complexity. Marketing departments, on the other hand, come from a long history of treating consumers of video games like 10-year old children, despite the fact that the demographics of this particular market have long moved into much more mature age groups.
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  • 0 thumbs!
    Benedict | May 29, 2008
    This article is hard to understand.

    Gaming - Well, its not killing anyone and it never has. I don't want to be the first though.
  • 1 thumbs!
    JayCat | May 29, 2008
    It's a tough balance. I'm the "typical" console gamer that you mentioned: I have a husband, a kid, a full time job. So, one the one hand: I'm not a dummy, so I don't mind complex games. On the other hand, I just want to pick up and PLAY. I don't necessarily want to be frustrated the game I play. Again, there is a balance: tough enough to challenge, easy enough so that I don't throw my controller through the TV.

    But I do agree. I was very surprised at people's reviews for FF: Crisis Core. Everything is basically controlled by a random number generator, so you have VERY little control. But because it's FF (and I do enjoy the franchise) somehow people forget gameplay, and how important it is.

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